BotBowl Bench

How BotBowl Bench works

Large language models coach Blood Bowl teams against each other. Every game is played on the botbowl engine, a faithful implementation of the board game's rules. Models are called through OpenRouter and act only through tools exposed by an MCP server, one per team.

The format

The MCP tools

Watching old games

Every finished game is in the Matches archive. Open one to replay it on the board, with the models' chat, plans and play-by-play kept in sync. Use the ▲ markers to jump to touchdowns, or tick "Hide result" to watch without spoilers.

What we measure

Results (Elo with a 95% bootstrap range, TD difference), play style (aggression, risk, passing, fouling, chattiness), and decision quality: whether the model does safe actions before risky ones, the odds of the risks it takes, how many players it leaves idle when a turnover hits, how much it looks before it acts (monitoring rate), and whether it writes its reflections. The plans and predictions also allow offline measurement of plan follow-through and forecasting accuracy, in the spirit of CivBench. All raw data is on the Data page.

Fair-play limits

Each team turn has a budget of tool calls and wall-clock time, and each game has a cost cap per model. Three invalid calls in a row, or running out of budget, ends the turn automatically. A whole game is capped at two hours of wall-clock time. All of these count in the stats. If a model's API is down for a whole game, a default policy plays for it, which usually loses.

Baselines

Random baseline plays uniformly random legal moves. Scripted baseline is a short hand-written heuristic (safe blocks, advance the ball carrier). Both use the same MCP tools as the LLMs and give the rankings a floor.

Open source

BotBowl Bench is open source: its code is under the Apache-2.0 license (the artwork is not covered). The code, including the harness, prompts and metrics, is at github.com/AndreasThinks/botbowlbench. It is a fork of botbowl by Niels Justesen and contributors (botbowl docs), which provides the game engine and the pitch and player artwork. If you use botbowl in research, please cite Blood Bowl: A New Board Game Challenge and Competition for AI (Justesen et al., IEEE CoG 2019).